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Stag Do Card Games

Bringing together an entourage of misfits for a stag do is standard protocol these days. There are ways to break the ice, allowing the lads to interact and bond. Let’s face it they are going to be in the presence of each other for the whole weekend and will be working together to completely humiliate the stag. Ensuring he enjoys his ‘last fling before the ring’ – not giving in to temptation!
With just a deck of cards you can create your own stag do games with a buzz factor. Warning - this may result in someone waking up with shaved eyebrows or classically tied to a lamppost dressed as a chicken! All you will need is a pack of cards, a group of people with a great sense of humour and of course the key ingredient – drinks!

1. Circle of Death / Kings Cup / Ring of Fire 

An empty glass is placed in the centre of the table along with an entire deck of cards spread around the cup in a circle. Players draw cards from the circle, with each card representing a different outcome. Here are a list of what each card means (feel free to mix them up / create your own rules)
Ace – Waterfall
Beginning with the person who draws the card, everyone at the table must start to drink. Players cannot stop drinking until the person to their left stops, beginning with the person who drew the ace. Logic explains if you are to the right of the person who drew the card you cannot stop drinking until everyone has stopped.
2 - You
The person who draws this card must nominate someone else to drink.
3 – Me
The person who draws this card has to drink.
4 – Floor
Once the card is shown, everyone playing must touch the floor with their hands. The last player to do so must drink.
5 - Guys
Guy take a drink.
6 – Girls
Girls take a drink.
7 - Snake Eyes
The person who draws this is now the ‘snake’. Whoever looks at them directly must take a drink, until the next 7 card is drawn.
8 - Mate
The player that drew this card picks someone else at the table that must drink every time they do until another 8 is drawn.
9 – Bust a Rhyme
The player who drew this card says a word. The player to the left must think of a word that rhymes with the one spoken, within a reasonable amount of time (5 seconds usually max), this keeps going until someone can no longer think of a rhyming word, in which case they have to drink.
10 – Social
Everyone drinks.
Jack – Rule
The player that draws this card makes up a rule that has to be followed throughout the rest of game. This can be anything like “no swearing” and must be followed or a drink must be taken. The only way of getting rid of a rule is if someone else pulls a Jack and uses it to declare the old rule is no longer in use.
Queen - Question Master
The player who has drawn the Queen is now the question master. Anytime a player answers a question asked by the question master, he or she must drink. The question master may ask as many questions as he or she wants, and is encouraged to trick people into answering his or her questions. The player remains question master until the next Queen is drawn, at which point that player becomes the new question master.
King – Kings Cup
Either pour whatever you are drinking into the middle cup or, if it is the 4th King, you must drink whatever concoction is in the centre cup….

2. Higher or Lower

Player one is dealt a card. He then guesses whether the next card will be higher or lower than the first card. If wrong, he drinks once (because one card was showing). If correct, he guesses again. After taking at least three cards, the player may choose to continue or pass, BUT ONLY after having taken at least three cards. If the player passes, the next player starts where the previous left off.
When a player guesses incorrectly, he drinks for each card showing. SO, the strategy is to build up a lot of cards and then pass it to the next player.
Before play starts, determine by vote if equal cards are a loss or correct guess.

3. Pyramid

To start, lay out some cards face down to create a 5-4-3-2-1 pyramid, and then deal out the remainder of the pack to the players.
Each row is worth a certain number of drinks. Cards in the first row of 5 are worth two, the second row four, the third six, the fourth eight, until the final row of 1, which is worth 10 drinks.
Cards are overturned individually one at a time, starting with the first row.
If the first card overturned in the first row is a 5, any player holding a 5 can place their card on top and allocate 2 drinks to another player.
If a player has two 5’s, they would be able to place both down and allocate 4 drinks.
If an Ace was overturned in the third row, and somebody places an Ace on top, 6 drinks could be allocated. Ultimately, the aim of the game is to get rid of all of your cards because whoever has the most left at the end loses and has to drink their vessel.

4. Screw your Neighbour

The game starts with the player to the left of the dealer. A turn consists of either keeping the card you were initially dealt, or blindly swapping it with the player to your left. Each player gets only one turn per round, and the goal is not to end up with the lowest card at the end of the round. As the dealer goes last, he has the option of switching his card with the top card from the deck.
If the player to your right requested a trade with you, the only way out of accepting the trade is if you have a King (the highest card), in which case you block the trade request by flipping your King face up. Aces are conversely considered the lowest card in this drinking game.
Remember chaps to drink responsibly to ensure your stag goes out with a bang!

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